The videogame was finished in January of this year 2010, and offers two subgames, both of two with incremental levels in terms of one more button press in each level update:
- incremental sequence, where the button sequence is maintained and each level adds a new button press;
- random sequence, where each stage offers one more button press in the sequence, but this sequence is entirely randomly generated again;
Although the application is very simple:
- the top screen shows the settings or the actual party state, while
- the bottom display shows the Simon button table, that is fully compatible with the NintendoDS touch panel,
Due to that, together with the fact of an easy random level generation, Digital Simon was a full game not long to implement, full of DS input/output capabilities and easily enjoyable. The link where Digital Simon can be found is http://sites.google.com/site/kdshomebrew/DigitalSimon.nds, I hope you like it :)
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